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- on enterFrame
- global Gmovie, Gframe
- set Gframe to 28
- set Gmovie to "sector"
- end
-
- on exitFrame
- if rollOver(25) then
- set the visible of sprite 25 to 1
- else
- set the visible of sprite 25 to 0
- end if
- if the mouseCast = 44 then
- set the visible of sprite 26 to 1
- else
- set the visible of sprite 26 to 0
- end if
- if the mouseCast = 45 then
- set the visible of sprite 27 to 1
- else
- set the visible of sprite 27 to 0
- end if
- if the mouseCast = 46 then
- set the visible of sprite 28 to 1
- else
- set the visible of sprite 28 to 0
- end if
- if (the mouseCast = 8) or (the mouseCast = 20) then
- if the visible of sprite 6 = 0 then
- set the visible of sprite 6 to 1
- end if
- else
- set the visible of sprite 6 to 0
- end if
- if (the mouseCast = 7) or (the mouseCast = 19) then
- if the visible of sprite 7 = 0 then
- set the visible of sprite 7 to 1
- end if
- else
- set the visible of sprite 7 to 0
- end if
- if (the mouseCast = 18) or (the mouseCast = 21) then
- if the visible of sprite 14 = 0 then
- set the visible of sprite 14 to 1
- end if
- else
- set the visible of sprite 14 to 0
- end if
- if (the mouseCast = 93) or (the mouseCast = 55) then
- if the visible of sprite 16 = 0 then
- set the visible of sprite 16 to 1
- end if
- else
- set the visible of sprite 16 to 0
- end if
- if (the mouseCast = 57) or (the mouseCast = 95) then
- if the visible of sprite 18 = 0 then
- set the visible of sprite 18 to 1
- end if
- else
- set the visible of sprite 18 to 0
- end if
- if (the mouseCast = 56) or (the mouseCast = 94) then
- if the visible of sprite 19 = 0 then
- set the visible of sprite 19 to 1
- end if
- else
- set the visible of sprite 19 to 0
- end if
- updateStage()
- go(the frame)
- end
-